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Realtime Simulation

We work with CUDA & OpenCL on CPU and GPU, with specific algorithms customized for specific hardwares and problems.

Water Particle Hydrodynamics

We created sample application to simulate 20 million of water particles for hydrodynamics in real-time on GPU! The code is built on C++11 and uses latest NVIDIA CUDA 10.

This fluid simulation technique that can be used to produce realistic simulations for animation,CGI or videogames.

Application runs only on Windows machines with CUDA capable NVIDIA graphics card!

Interactive Water Rendering

Anoter example implementation to demonstrate advanced technique to calculate real-time interactive fluid solves and renders the shallow water equations on the GPU while allowing mouse based interactions!

Application runs only on Windows machines with CUDA capable NVIDIA graphics card!